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The Queue System

Queue System

Once the server is at player capacity, a queue is in place to allow players to connect in order of priority. Players who support the server will be granted priority access in the queue, meaning the connection to the server will be faster than non-priority players. Priority levels can vary, and there are six categories: diamond, gold, silver, bronze, and standard.

Queue Capacities: Each priority level has a specific limit on the number of players it can accommodate. Here are the limits for each priority level:

The order of connection priority is as follows:

Diamond Supporter - 10 players
Gold Supporter - 8 players
Silver Supporter - 6 players
Bronze Supporter - 3 players

Handling Priority Levels: If, for example, there are 5 diamond-level supporters in the queue, and all of them successfully pass through the queue, there will be 5 remaining slots available. These slots are then evenly distributed among the lower priority levels based on their set capacity. This ensures that players with higher priority levels have a better chance of getting in but doesn't completely exclude lower-priority players.

Time-Based Priority: The queue also takes into account how long players have been waiting. If a player in a higher priority level has been waiting longer than a player in a lower priority level, the current queue is skipped, and the player with the higher waiting time is allowed to join first. This feature helps prevent players from waiting excessively in the queue.

In summary, the queue system prioritizes players based on their support level (diamond, gold, etc.) and also considers the time they've been waiting. This ensures a fair and efficient process for letting players into the server, giving priority to supporters while still allowing others to join after a reasonable wait time.