Group Specialty
Group specializations refer to the 9 choices of specialties you can unlock when you reach 50 reputation points for your group. These are divided into 3 groups, those being legal, criminal, and crafting. These three groups each have 3 specialties in them, and you are only able to choose 1 total specialty which will cost you 50 reputation points. The specialties and what they do are listed below:
Legal Specialties:
College Degree - Gives the perks Accountant I, Penny Pincher I, Disability Fraud I, Disability Fraud II
Personal Growth - Gives the perks Coagulant I, Lead Belly I, Pill Popper, Bandage Bandit, Private Healthcare I, Penny Pincher I, Disability Fraud I
Valued Employee - Gives the perks Barter I, Grafter I, Poacher I, Workaholic I, Efficiency I, Penny Pincher I, Master Baiter I
Criminal Specialties:
Top Shotta - Gives the perks Let Him Cook I, Low Flying I, Socialite I, Drug Addict I, Intimidation I, Street Dealer I
Time Saver - Insider I, Insider II, Private Healthcare I, Private Healthcare II
Theft Connoisseur - Cracker I, Tech Guy I, Cat Purse I, Inspector I
Crafting Specialties:
Munitions - This specialist pathway will enable your group to craft armor, ammunition, and other specialist munitions
Rifle Specialist - This specialist pathway will enable your group to craft Assault Rifles. These are powerful long range weapons that deal considerable damage at distance.
SMG Specialist - This specialist pathway will enable your group to craft carious submachine gun weapon types. These are short range fully automatic guns that will do moderate damage in close quarters situations.