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Group Specialty

Group Specialty

Group specializations refer to the 9 choices of specialties you can unlock when you reach 50 reputation points for your group. These are divided into 3 groups, those being legal, criminal, and crafting. These three groups each have 3 specialties, and you are only able to choose 1 specialty which will cost you 50 reputation points. For each specialty, you will be granted a certain set of rewards to propel your group. The specialties and what they do are listed below:

College Degree: Gives the perks Accountant I, Penny Pincher I, Disability Fraud I, Disability Fraud II
Personal Growth: Gives the perks Coagulant I, Lead Belly I, Pill Popper, Bandage Bandit, Private Healthcare I, Penny Pincher I, Disability Fraud I
Valued Employee: Gives the perks Barter I, Grafter I, Poacher I, Workaholic I, Efficiency I, Penny Pincher I, Master Baiter I

Criminal Specialties:

Top Shotta: Gives the perks Let Him Cook I, Low Flying I, Socialite I, Drug Addict I, Intimidation I, Street Dealer I
Time Saver: Insider I, Insider II, Private Healthcare I, Private Healthcare II
Theft Connoisseur: Cracker I, Tech Guy I, Cat Purse I, Inspector I

Crafting Specialties:

Munitions: This specialist pathway will enable your group to craft armor, ammunition, and other specialist munitions
Rifle Specialist: This specialist pathway will enable your group to craft Assault Rifles. These are powerful long-range weapons that deal considerable damage at a distance.
SMG Specialist: This specialist pathway will enable your group to craft carious submachine gun weapon types. These are short-range fully automatic guns that will do moderate damage in close-quarters situations.