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Basic Mechanics

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Basic Mechanics

HighLife features an in-depth simulation of reality, limited by the bounds of computer games. In HighLife, there are a few basic functions to control the behavior of your layer; Stamina, Health, Hunger, and Thirst. These four statistics control things like how fast you can run or how coordinated your movement is.

Health

Good health is key to success, your health bar is a representation of a player's physical health and if you don't take care of it you'll notice it'll become harder to move around at a normal speed due to the pain. If a player finds themselves in need of a fixup it's best advised for them to take some painkillers for minor wounds or use bandages to fix up any really bad injuries.

If a player ever finds themselves in a situation where they've been shot or stabbedstabbed, bandages will also come in handy to stop the bleeding from it,it. ifIf these wounds aren't attended toto; itsit capable ofcan quickly incapacitatingincapacitate a player.

Stamina / Lung Capacity

Stamina and lung capacity isare based upon a player's playtime, capped at 1000 hours, meaning a player with 2000 hours will receive no further capacity than that of a player with 1000 hours of playtime. This primarily effectsaffects the playersplayer's ability to sprint, cyclecycle, and hold their breath underwater. The capacity is scaled meaning with each minute you play, up to 1000 hours in total, you will receive a buff to your overall stamina.

Stamina is also affected by the playersplayer's maintenance of their hunger/thirst levels, while there is currently no detriment to the playersplayer's health by not maintaining these values, stamina and lung capacity isare greatly reduced with these values not being kept at a optimum levels.

When a player's stamina is depleted (flashing red) the playersplayer's ability to run is reduced to a jog, with jumping also being hindered, this will positively increase the chance for the player to fall over when jumping.

Your ability to run at speed will also be affected if you are below a certain health threshold, your player will inherit a limp run when below this threshold and therefore will result in a slower running pace until your health has been rectified.

Hunger /and Thirst

As mentioned prior,previously, in its current state maintaining a filled hunger/thirst bar is not a necessity to survive, howeverhowever, it does provide some increased endurance. There's numerousNumerous types of food and drinks that can be found in all types of locations such as restaurants, convenience stores, malls, etc....

The types of food/drink you consume will change your hunger/thirst bars at different levels, for exampleexample, a heartstopper burger is more filling than an apple...