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Basic Mechanics

Health

Something about health mechanics
Bleeding / etc / how to regen health.

Stamina / Lung Capacity

Stamina and lung capacity is based upon a players playtime, capped at `1000`1000 hours, meaning a player with 2000 hours will receive no further capacity than that of a player with 1000 hours playtime. This primarily effects the players ability to sprint, cycle and hold their breath underwater. The capacity is scaled meaning with each minute you play, up to 1000 hours in total, you will receive a buff to your overall stamina.

Stamina is also effected by the players maintenance of their hunger/thirst levels, while there is currently no detriment to the players health by not maintaining these values, stamina and lung capacity is greatly reduced with these values not being kept at a optimum levels.

When a players stamina is depleted (flashing red) the players ability to run is reduced to a jog, with jumping also being hindered, this will positively increase the chance for the player to fall over when jumping.

Hunger / Thirst

Something